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Immigration and Gaming's Nomad Archetype
How the nomad can lead us to an empathetic view of immigration
Oct 7 • 
Sean Thomas Milligan
The Voyeur Horror of Butcher's Creek
How watching (and being watched) drive this Condemned-inspired horror game
Sep 23 • 
Sean Thomas Milligan
Dungeon Ecology: The Pit (Drova: Forsaken Kin)
A subterranean environment where man and nature clash
Sep 16 • 
Sean Thomas Milligan
The Plight of Toad Man
How it feels to be the easiest boss in the entire Mega Man franchise
Aug 26 • 
Sean Thomas Milligan
Dungeon Ecology: Moon AT-5 (Iron Lung)
What kind of wildlife can be found in an ocean of blood?
Aug 19 • 
Sean Thomas Milligan
Ludofauna: Crabs in Games
Crabs in video games: armored, lethal, and overlooked
Aug 12 • 
Sean Thomas Milligan
WNUF Halloween Special & the Theft of Joy
How 2013's WNUF Halloween Special critiques commercialism and the media
Aug 5 • 
Sean Thomas Milligan
Dungeon Ecology: Flying Waters (Expedition 33)
What does it mean for ecosystems when people go to war?
Jul 29 • 
Sean Thomas Milligan
Food Magic and Class Dynamics in Dungeons & Dragons
How food-conjuring magic reveals class disparities in D&D
Jul 22 • 
Sean Thomas Milligan
Ludofauna: Moths in Games
The role of moths as gaming's lunar emissaries
Jul 15 • 
Sean Thomas Milligan
Ctrl+Alt+Decay
Ctrl+Alt+Decay
Semi-academic musings on the intersection of pop culture and weird. Games, film, television, comics, & more.
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